Unreal: Return To Na Pali
Greg | May 7, 2009You may remember my post about the old classic PC game Unreal. Well, months later I finally completed the game - and it was very satisfying. Unreal was long, complex, and filled with adventure. I wish modern games were this long and involved, but unfortunately, they are not. Unreal’s graphics, while considered low-polygon by today’s standards, are still beautiful. I guess I like the texture-mapped graphics from the 1990s, and though the use of lens flares and coronas is overdone to the point of tackiness, I consider this a good thing.

:: Screenshot from Unreal: Return To Na Pali. Note new assault rifle. Click to enlarge ::
With Unreal finished, I’m moving on to its official expansion pack, titled Return To Na Pali. This mission pack is basically just an extension of the original game, where the space marine simply returns to the planet where he escaped from. The storyline is thin, but that’s fine - I’m just glad to be back involved in this awesome game. I just started Return To Na Pali, but I’m already pleased with its familiar game engine, graphics, and I especially like the new weapons - an assault rifle, grenade launcher, and a rocket launcher.

:: Low-polygon graphics still look brilliant, even ten years later - click to enlarge ::
Well, I’m off to play Return To Na Pali more - I’ll let you know how this game compares to Unreal. In the meantime, pick yourself up a copy of Unreal - I hear the Unreal Anthology is on sale for $5.00 at Gamestop. Go for it!





